35 lines
973 B
C
35 lines
973 B
C
|
|
#include "raylib.h"
|
||
|
|
#include "screen.h"
|
||
|
|
|
||
|
|
void DrawLevel00()
|
||
|
|
{
|
||
|
|
const int floorExtent = 25;
|
||
|
|
const float tileSize = 5.0f;
|
||
|
|
|
||
|
|
for (int y = -floorExtent; y < floorExtent; y++) {
|
||
|
|
for (int x = -floorExtent; x < floorExtent; x++) {
|
||
|
|
if ((y & 1) ^ (x & 1)) {
|
||
|
|
DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, LIGHTGRAY);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
|
||
|
|
|
||
|
|
Vector3 towerPos = (Vector3){ 16.0f, 16.0f, 16.0f };
|
||
|
|
DrawCubeV(towerPos, towerSize, RED);
|
||
|
|
DrawCubeWiresV(towerPos, towerSize, BLACK);
|
||
|
|
|
||
|
|
towerPos.x *= -1;
|
||
|
|
DrawCubeV(towerPos, towerSize, RED);
|
||
|
|
DrawCubeWiresV(towerPos, towerSize, BLACK);
|
||
|
|
|
||
|
|
towerPos.z *= -1;
|
||
|
|
DrawCubeV(towerPos, towerSize, RED);
|
||
|
|
DrawCubeWiresV(towerPos, towerSize, BLACK);
|
||
|
|
|
||
|
|
towerPos.x *= -1;
|
||
|
|
DrawCubeV(towerPos, towerSize, RED);
|
||
|
|
DrawCubeWiresV(towerPos, towerSize, BLACK);
|
||
|
|
}
|