add towers
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@@ -1 +1,3 @@
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build/
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build/
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.cache/
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compile_commands.json
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@@ -1,4 +1,4 @@
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build/game:
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build/game: src/*
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mkdir -p build
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mkdir -p build
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gcc -o build/game src/* \
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gcc -o build/game src/* \
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-I./raylib-6.0_linux_amd64/include \
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-I./raylib-6.0_linux_amd64/include \
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+42
-1
@@ -1,15 +1,56 @@
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#include "raylib.h"
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#include "raylib.h"
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static void DrawLevel()
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{
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const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
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Vector3 towerPos = (Vector3){ 16.0f, 16.0f, 16.0f };
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.x *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.z *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.x *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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}
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int main()
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int main()
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{
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{
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InitWindow(800, 600, "Super cool game");
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InitWindow(800, 600, "Super cool game");
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SetTargetFPS(60);
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SetTargetFPS(60);
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Camera3D camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
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camera.target = (Vector3){ 0.0f, 12.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 60.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) {
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UpdateCamera(&camera, CAMERA_FREE);
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DisableCursor();
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if(IsKeyPressed(KEY_Z)) camera.target = (Vector3){0.0f, 0.0f, 0.0f};
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RED);
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawGrid(20, 10.0f);
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DrawLevel();
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EndMode3D();
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DrawFPS(10, 10);
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EndDrawing();
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EndDrawing();
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}
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}
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CloseWindow();
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CloseWindow();
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return 0;
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}
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}
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