clear stuff
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+8
-9
@@ -1,6 +1,6 @@
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#include "raylib.h"
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#include "raylib.h"
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static void DrawLevel()
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static void DrawLevel()
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{
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{
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const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
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const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
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@@ -18,7 +18,7 @@ static void DrawLevel()
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towerPos.x *= -1;
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towerPos.x *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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}
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}
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int main()
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int main()
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@@ -27,16 +27,15 @@ int main()
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SetTargetFPS(60);
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SetTargetFPS(60);
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Camera3D camera = { 0 };
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Camera3D camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
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camera.target = (Vector3){ 0.0f, 12.0f, 0.0f };
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camera.target = (Vector3){ 0.0f, 12.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 60.0f;
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camera.fovy = 60.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) {
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UpdateCamera(&camera, CAMERA_FREE);
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UpdateCamera(&camera, CAMERA_FREE);
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DisableCursor();
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DisableCursor();
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if(IsKeyPressed(KEY_Z)) camera.target = (Vector3){0.0f, 0.0f, 0.0f};
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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