clear stuff
This commit is contained in:
+8
-9
@@ -1,6 +1,6 @@
|
||||
#include "raylib.h"
|
||||
|
||||
static void DrawLevel()
|
||||
static void DrawLevel()
|
||||
{
|
||||
const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
|
||||
|
||||
@@ -18,7 +18,7 @@ static void DrawLevel()
|
||||
|
||||
towerPos.x *= -1;
|
||||
DrawCubeV(towerPos, towerSize, RED);
|
||||
DrawCubeWiresV(towerPos, towerSize, BLACK);
|
||||
DrawCubeWiresV(towerPos, towerSize, BLACK);
|
||||
}
|
||||
|
||||
int main()
|
||||
@@ -27,16 +27,15 @@ int main()
|
||||
SetTargetFPS(60);
|
||||
|
||||
Camera3D camera = { 0 };
|
||||
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
|
||||
camera.target = (Vector3){ 0.0f, 12.0f, 0.0f };
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
camera.fovy = 60.0f;
|
||||
camera.projection = CAMERA_PERSPECTIVE;
|
||||
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
|
||||
camera.target = (Vector3){ 0.0f, 12.0f, 0.0f };
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
camera.fovy = 60.0f;
|
||||
camera.projection = CAMERA_PERSPECTIVE;
|
||||
|
||||
while (!WindowShouldClose()) {
|
||||
UpdateCamera(&camera, CAMERA_FREE);
|
||||
DisableCursor();
|
||||
if(IsKeyPressed(KEY_Z)) camera.target = (Vector3){0.0f, 0.0f, 0.0f};
|
||||
DisableCursor();
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Reference in New Issue
Block a user