add floor
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@@ -0,0 +1,34 @@
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#include "raylib.h"
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#include "screen.h"
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void DrawLevel00()
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{
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const int floorExtent = 25;
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const float tileSize = 5.0f;
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for (int y = -floorExtent; y < floorExtent; y++) {
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for (int x = -floorExtent; x < floorExtent; x++) {
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if ((y & 1) ^ (x & 1)) {
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DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, LIGHTGRAY);
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}
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}
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}
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const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
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Vector3 towerPos = (Vector3){ 16.0f, 16.0f, 16.0f };
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.x *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.z *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.x *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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}
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+3
-24
@@ -1,30 +1,10 @@
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#include "raylib.h"
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static void DrawLevel()
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{
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const Vector3 towerSize = (Vector3){ 16.0f, 32.0f, 16.0f };
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Vector3 towerPos = (Vector3){ 16.0f, 16.0f, 16.0f };
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.x *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.z *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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towerPos.x *= -1;
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DrawCubeV(towerPos, towerSize, RED);
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DrawCubeWiresV(towerPos, towerSize, BLACK);
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}
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#include "screen.h"
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int main()
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{
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InitWindow(800, 600, "Super cool game");
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SetTargetFPS(60);
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SetTargetFPS(GAME_FPS);
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Camera3D camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
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@@ -41,8 +21,7 @@ int main()
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawGrid(20, 10.0f);
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DrawLevel();
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DrawLevel00();
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EndMode3D();
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DrawFPS(10, 10);
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@@ -0,0 +1,8 @@
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#ifndef SCREEN_H
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#define SCREEN_H
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#define GAME_FPS 60
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void DrawLevel00();
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#endif
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