Files
raylib_game/src/level00.c
T
speckitor ef2f6d004c wires
2026-07-07 18:18:43 +07:00

85 lines
2.3 KiB
C

#include "button.h"
#include "cube.h"
#include "player.h"
#include "raylib.h"
#include "screen.h"
#include "wire.h"
#include <stddef.h>
#include <stdio.h>
static bool level_started = false;
void DrawLevel00(Player *player)
{
static Button button = {
.position = (Vector3){0.0f, 0.0f, -5.0f},
.length = 1.0f,
.height = 0.1f,
.colorEnabled = GREEN,
.colorDisabled = RED,
.wiresColor = BLACK,
.pressed = false,
};
static Wire wire = {
.power = &button,
.colorEnabled = GREEN,
.colorDisabled = BLACK,
};
static Cube cube = {
.position = (Vector3){0.0f, 0.5f, 0.0f},
.minY = 0.4f + 0.01f,
.edge = 0.8f,
.color = RED,
.wiresColor = BLACK,
.grabbed = false,
};
if (!level_started)
{
level_started = true;
cube.model = LoadModelFromMesh(GenMeshCube(cube.edge, cube.edge, cube.edge));
float wireW = 0.1f;
float wireH = 0.1f;
float wireL = 5.0f;
float wireZ = button.position.z - wireL / 2.0f - button.length / 2.0f;
Vector3 wirePos = {0.0f, wireH / 2.0f, wireZ};
WireAppend(&wire, wirePos, wireW, wireH, wireL);
wireZ -= wireL / 2.0f;
wireW = 5.0f;
wireH = 0.1f;
wireL = 0.1f;
wirePos = (Vector3){wireW / 2.0f, wireH / 2.0f, wireZ};
WireAppend(&wire, wirePos, wireW, wireH, wireL);
}
const int floorExtent = 25;
const float tileSize = 5.0f;
// Draw floor
for (int y = -floorExtent; y < floorExtent; y++)
{
for (int x = -floorExtent; x < floorExtent; x++)
{
if ((y & 1) ^ (x & 1))
{
DrawPlane((Vector3){x * tileSize, 0.0f, y * tileSize}, (Vector2){tileSize, tileSize}, LIGHTGRAY);
}
}
}
DrawCube((Vector3){-16.0f, 2.5f, 0.0f}, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
DrawCube((Vector3){16.0f, 2.5f, 0.0f}, 1.0f, 5.0f, 32.0f, GREEN); // Draw a green wall
DrawCube((Vector3){0.0f, 2.5f, 16.0f}, 32.0f, 5.0f, 1.0f, YELLOW); // Draw a yellow wall
UpdateGrab(player, &cube); // Check if we grabbed a cube
MyDrawCube(&cube); // Draw a cube
DrawButton(&button, &cube); // Draw a button
DrawWire(&wire); // Draw a wire
}