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raylib_game/src/level00.c
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#include "raylib.h"
#include "screen.h"
void DrawLevel00()
{
const int floorExtent = 25;
const float tileSize = 5.0f;
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// Draw floor
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for (int y = -floorExtent; y < floorExtent; y++) {
for (int x = -floorExtent; x < floorExtent; x++) {
if ((y & 1) ^ (x & 1)) {
DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, LIGHTGRAY);
}
}
}
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DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, GREEN); // Draw a green wall
DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, YELLOW); // Draw a yellow wall
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}