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raylib_game/src/level00.c
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#include <stddef.h>
#include <stdio.h>
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#include "raylib.h"
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#include "cube.h"
#include "player.h"
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#include "screen.h"
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Cube cube = {
.initialized = false,
.position = (Vector3){ 0.0f, 0.5f, 0.0f },
.edge = 1.0f,
.color = RED,
.wiresColor = BLACK,
.grabbed = false,
};
void DrawLevel00(Player *player)
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{
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if (!cube.initialized)
{
cube.model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
cube.initialized = true;
}
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const int floorExtent = 25;
const float tileSize = 5.0f;
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// Draw floor
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for (int y = -floorExtent; y < floorExtent; y++)
{
for (int x = -floorExtent; x < floorExtent; x++)
{
if ((y & 1) ^ (x & 1))
{
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DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, LIGHTGRAY);
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}
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}
}
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DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, GREEN); // Draw a green wall
DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, YELLOW); // Draw a yellow wall
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UpdateGrab(player, &cube); // Check if we grabbed a cube
MyDrawCube(&cube); // Draw a cube
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}